Computer games teach technological literacy
Posted in Services - Youth Services, Services - Youth Services - Teens, Trendspotting on August 14, 2007 by CarrieComments
Check out this article about how libraries can bridge the gap by providing technology instruction and games for everyone. http://www.chicagotribune.com/business/chi-sun_gap0812aug12,0,4588609.story
More than 80 percent of U.S. libraries allow patrons to use their computers to play games, a survey found, and more than 40 percent run programs promoting games.
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